For most people preproduction of a low budget film can be pretty overwhelming. Lets face it…for the most part it just isn’t very much fun. Very few people really enjoy doing paperwork, writing shotlists, making phone calls, and scheduling meetings. Well tough.
The fact is anything you fail to do in preproduction will cost you five to ten times more time, money, and headache later on. It’s even possible that something you fail to do in preproduction could make your movie completely unsellable, or even make you lose your house and car in a law suit. Yes, it’s that serious.
So its pretty clear that dotting your i’s and crossing your t’s is an important part of completing your movie. But how do we go about making the most of the limited time we have to do peproduction on our film?
As with all things worth doing, the first step is a plan. So here is a step by step guide for what you need to do before you expose a single frame of film.
- Get the script –
You have three options. Option a script that is already written, pay
someone to write the script, or write it yourself. Regardless of which way
you choose make sure the script is registered with both your U.S.
copyright office, and the Writer’s Guild of America (or your appropriate
equivolent agencies for your own country).
- Breakdown the script – Now comes the painstaking task of pulling
the script apart to its barebones. You need to find every single thing
that shooting this movie entails. If in the last scene of the film
involves a little girl giving your hero a black rose…you don’t want to
arrive on set and realize you need to send someone to the store for a
black rose. That will put you three hours behind if you are lucky –
it will probably be much worse. Here are some things to concentrate on
when breaking down a script:
- Locations – How many and what type. This will
be important for the next two steps
- Characters – List out every single character,
and take note of how many scenes they appear in, how many pages their
role covers, and how many lines of dialogue they have. Don’t forget any
featured extras either!
- Wardrobe – You will need at least one outfit
for each character. Determine if the story is such that the character
will need one or more additional wardrobe options. If your story has a
flashback of “Ten years ago” your hero better not be wearing the same
suit he’s wearing today.
- Props – Don’t forget to get all of your props
before hand. Remember even simple things are props such as cell phones,
pens, or glasses.
- Stunts and FX – Note any stunts or effects
that you might have to perform. Remember anything even remotely dangerous
is a stunt. This includes things like throwing the coffee mug against the
wall or tripping over something on the floor.
- Do a rough schedule – Now, I don’t mean
schedule it specifically to the dates. The actual shoot date is probably
still subject to change at this point. Instead, just figure out how many
days it will take to do this shoot, and roughly how many days you’ll need
for each scene. A way to figure this is to estimate that you can shoot 5
pages per day. However, make sure to account for any difficult effects or
complex actions scenes as these will surely take more time. You should
also try not to make sure you won’t have a day where you move locations
more than once. Location moves eat up at least two and half hours of time,
and if you move locations twice you’ve nearly lost half of your day just
in travel
- Scout locations – Get some preliminary verbal
agreements from some location owners as to what they will want in return
for you shooting there. I don’t recommend getting anything in writing at
this point unless they offer their location for free. At this point you
don’t know what your shooting dates are, and you probably don’t know how
much money you have to spend on locations. So at best you are just
building up a bank of possible locations for when it comes time to getting
things nailed down.
- Budget your shoot – Determine how much you’ll
need to actually make this thing work. There are entire books written on
budgeting since its such a complex subject. For your budget it will
probably need to be done in reverse. That means you take the amount of
money you have and figure out how you can make that work. At this point
you may realize you need to refine the script because some parts of it
aren’t feasible.
- Raise some money – If you insist on not
working within the budget you already have, then you better get out there
and raise some money.
- Legal work – Get all the necessary forms:
Actor releases, location releases, rental agreements etc. Incorporate your
film as its own entitity for legal protection (such as an LLC or S corp).
Make sure to work with a good attorney who understands the entertainment
industry. Money spent on legal work is pretty much always worth it in the
end.
- Hire crew – Get an experienced DP, and have
him help you find the rest of your crew.
- Audition actors – Keep auditioning until you
find the right people for the right parts. Make sure to tape the auditions
as well.
- Confirm locations – Go back to all of those
locations you’ve scouted and get everything in writing. Try to get each
one to give you as much time at their location as possible, but if at all
possible avoid any nonconsecutive time. In other words, don’t fall for the
“You can shoot here every Sunday if you want”. If you need the place for
more than one day, then you’ll more than likely find that after your first
shooting day there the owner is fed up with you and has no intention of
letting you back next Sunday. You may even have it in your contract that
you can shoot on these nonconsecutive days…but what are you going to do
when the owner refuses? Sue? I bet you don’t have the money for that, nor
would it give you much financial reward for doing so. Remember owners are
very unlikely to kick you out, but its very easy for them to not let you
back in.
- Build the shot lists and storyboards - Now
that you have locations its a good idea to start planning how you will
shoot each scene. Storyboards are great, but may times a storyboard by an
artist is worth little more than pretty artwork. They often don’t have any
bearing on the reality of the location, and thus are pretty useless.
Instead, I recommend storyboarding with 3d software, such as Frame Forge.
- Lock the schedule – With your location
agreements, actor commitments, and shot lists in hand you should have a
rough idea of exactly where you need to be and when. Write the schedule
down and give it to everyone on the cast and crew.
No comments:
Post a Comment